Town: Iyuzeld ájoj-sinks

Iyuzeld ájoj-sinks

Iyuzeld ájoj-sinks
Example Gnollish architecture.
StateCity-state of Shayeli
ProvenceÁärvconks Principality
RegionNël Kizzë Forest
Founded1673
Community LeaderLord Carwyn vyim Fɪgseʤine
Area6 km2 (2 mi2)
Average Yearly Temp1°C (33°F)
Average Elevation4558 m (14954 ft)
Average Yearly Precipitation234 cm/y (92 in/y)
Population1430
Population Density238 people per km2 (715 people per mi2)
Town AuraInvocation
Naming
Native nameIyuzeld ájoj-sinks
Pronunciation/ə˞ˈʤoʤ/ /siŋs/
Direct Translation[dangerous] [champion]
Translation[Not Yet Translated]

Iyuzeld ájoj-sinks (/ə˞ˈʤoʤ/ /siŋs/ [dangerous] [champion]) is a temperate Town located in the Áärvconks Principality of the City-state of Shayeli.

The name Iyuzeld ájoj-sinks is derived from the Gnollish language, as Iyuzeld ájoj-sinks was founded by Tegme vyim Tæ̝lnyi, who was culturaly Gnollish.

Climate

Iyuzeld ájoj-sinks has a yearly average temperature of 1°C (33°F), with its average temperature during the summer being an icy 26°C (78°F) and its average temperature during the winter being a cold -24°C (-11°F). Iyuzeld ájoj-sinks receives an average of 234 cm/y (92 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Iyuzeld ájoj-sinks covers an area of nearly 6 km2 (2 mi2), and an average elevation of 4558 m (14954 ft) above sea level.

Overview

Iyuzeld ájoj-sinks was founded durring the late 18th century in late spring of the year 1673, by Tegme vyim Tæ̝lnyi. The establishment of Iyuzeld ájoj-sinks suffered from many setbacks, delays, and obsticles, most notably a group of Iyuzeld ájoj-sinks which required millitary assistance exterminate before the community could finish being built.

Iyuzeld ájoj-sinks was built using the conventions of Gnollish durring the late 18th century. Naturaly, all settlmentss have their own look to them, and Iyuzeld ájoj-sinks is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Iyuzeld ájoj-sinks is is constructed arround a semi-circular premissive paverstone mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The town has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Iyuzeld ájoj-sinks's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. The town's monster and outlaw focused fortifications have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the town.

A look around Iyuzeld ájoj-sinks shows Iyuzeld ájoj-sinks is little more than a wretched hive of scum and villainy. Birbes can be seen changing hands openly, such that it must be customary to do so and must have been for a long time. The locals have no fear, no annoyance at the state of things, it simply is.

Civic Infrastructure

Iyuzeld ájoj-sinks has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Iyuzeld ájoj-sinks. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Iyuzeld ájoj-sinks's parks.

Iyuzeld ájoj-sinks has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Iyuzeld ájoj-sinks.

Iyuzeld ájoj-sinks has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Iyuzeld ájoj-sinks has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Iyuzeld ájoj-sinks has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Iyuzeld ájoj-sinks has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Iyuzeld ájoj-sinks's public wards, blessings, and other arcane systems.

Iyuzeld ájoj-sinks has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Iyuzeld ájoj-sinks's natural decorations nor waterways.

Iyuzeld ájoj-sinks has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Iyuzeld ájoj-sinks has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Iyuzeld ájoj-sinks's garrison was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.

In Iyuzeld ájoj-sinks there are no smells.

The Mud Elemental, Large near Iyuzeld ájoj-sinks are known to be quite timid.

Iyuzeld ájoj-sinks's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves long periods of drunkenness to channel Illusion energies of tier 2 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 4
  • Shepherds: 3
    • Farmland: 5791 m2
    • Cattle and Similar Creatures: 357
    • Poultry: 4290
    • Swine: 286
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 143

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 4
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 6
  • Glassworkers: 4
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 9
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 2
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 5
  • Coachmen: 2
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 6
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 9
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 6
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 6
  • Spinners: 5
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 5

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 3
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

445 of Iyuzeld ájoj-sinks's population work within a Foundational Occupation.

928 of Iyuzeld ájoj-sinks's population do not work in a formal occupation, but do contribute to the local economy. 57 (4%) are noncontributers.

Points of Interest

Iyuzeld ájoj-sinks's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

Almost every community has some problem with bandits and highwaymen, but Iyuzeld ájoj-sinks is seriously plagued with raiders. One or more groups of persistent plunderers are hitting the community repeatedly, and they lack the necessary resources to fend them off or protect all their holdings.

The the a mask of Enchantment, an a mask imbued with notable amounts of Enchantment energies was created near I̽vu Vrevdriz Ner by in time immemorial, reportedly some time during the early 2nd century.

History